
A dark fantasy story set in a world plagued by a deadly day/night cycle, which forces humanity into a never-ending migration.
Narrative stealth · Puzzle · In development
Steam page coming soon
The game
No time to build. No time to farm. No time to sleep.
The Eternal March is a narrative-driven stealth puzzle game, played from fixed camera angles. Its world is ravaged by murderously hot days, forcing all of humanity to keep migrating, following the Night.
We follow three nomads: Atlàr, an amateur cartographer; the pregnant stilt-walker Marzuta; and Ptole, a mysterious swindler. Together they search for another way across the ocean. But we don't see their story through their eyes. We see it through the eyes of the small creature following them: a newborn colossus, of a species long thought extinct.
Atlàr stole an egg from her nest. Inside is her unborn brother, and she will do anything to save him. In this harsh world, humans see her kind as a delicacy.

Fixed camera, directed like film
The world is shown in carefully composed shots. The story unfolds during play, not in cutscenes.
Stealth without combat
Avoid sightlines, stay silent, use the environment. You can’t fight your enemies. You can’t even attack them.
Shared Vision
A mental link with your unborn brother lets you see through the egg: where it is, and what you can’t reach.
Only big actions
No hail of bullets. One well-chosen hatch, opened to the scorching sun, does the job.
- Genre
- Narrative stealth · Puzzle
- Playtime
- Around 4 hours
- Platforms
- PC, Mac & PlayStation
- Status
- In development
From the world
Handpainted concepts, brought to life in Unreal Engine.




Top: concept art by Pieter Dirckx. Below: in-engine, work in progress.
The studio

Studio Traveling Light is a video production company based in Antwerp, Belgium. We craft documentaries, fiction, and music videos.
Founded by cinematographer and director Timo Vergauwen, the studio has produced work for clients including Sony Music, the European Space Agency (ESA), and Mongabay. Our work has screened at DOCVILLE and CineQuest, among others.
We're currently expanding into game design, bringing the same cinematic sensibility to new formats. The Eternal March is our first game.
Team
- Timo VergauwenGame Director · Art Director · Producer
- Jeroen Van RaevelsTechnical Director
- Margot Vandenbussche3D Artist · Level Designer
- Anna KonijnendijkNarrative Designer · Writer
- Tamara De Schepper3D Animator
- Pieter DirckxConcept Artist
- Maxim Helinckx & Pieter De MeesterMusic Supervisors (Stavroz)
- Jon BirdsongMusician

Contact

