Traveling Light
Travelers crossing a valley as fire burns along the ridge. Concept art by Pieter Dirckx.

The Eternal March

A dark fantasy story set in a world plagued by a deadly day/night cycle, which forces humanity into a never-ending migration.

Narrative stealth · Puzzle · In development

Get in touch

Steam page coming soon

The game

No time to build. No time to farm. No time to sleep.

The Eternal March is a narrative-driven stealth puzzle game, played from fixed camera angles. Its world is ravaged by murderously hot days, forcing all of humanity to keep migrating, following the Night.

We follow three nomads: Atlàr, an amateur cartographer; the pregnant stilt-walker Marzuta; and Ptole, a mysterious swindler. Together they search for another way across the ocean. But we don't see their story through their eyes. We see it through the eyes of the small creature following them: a newborn colossus, of a species long thought extinct.

Atlàr stole an egg from her nest. Inside is her unborn brother, and she will do anything to save him. In this harsh world, humans see her kind as a delicacy.

Pencil and watercolor study of the young colossus: an armored, mole-like creature with a long tongue.
The colossus. Concept by Ruby Renteurs.
Genre
Narrative stealth · Puzzle
Playtime
Around 4 hours
Platforms
PC, Mac & PlayStation
Status
In development

From the world

Handpainted concepts, brought to life in Unreal Engine.

Atlàr resting in a tree above an endless forest canopy, a fortress on the horizon. Concept art by Pieter Dirckx.
Marzuta rests by a campfire in a red canyon while the colossus watches from the shadows.
A hooded guard patrols a walkway inside the Fortress.
Looking down into a cave from the colossus's point of view.

Top: concept art by Pieter Dirckx. Below: in-engine, work in progress.

The studio

Studio Traveling Light

Studio Traveling Light is a video production company based in Antwerp, Belgium. We craft documentaries, fiction, and music videos.

Founded by cinematographer and director Timo Vergauwen, the studio has produced work for clients including Sony Music, the European Space Agency (ESA), and Mongabay. Our work has screened at DOCVILLE and CineQuest, among others.

We're currently expanding into game design, bringing the same cinematic sensibility to new formats. The Eternal March is our first game.

Team

  • Timo VergauwenGame Director · Art Director · Producer
  • Jeroen Van RaevelsTechnical Director
  • Margot Vandenbussche3D Artist · Level Designer
  • Anna KonijnendijkNarrative Designer · Writer
  • Tamara De Schepper3D Animator
  • Pieter DirckxConcept Artist
  • Maxim Helinckx & Pieter De MeesterMusic Supervisors (Stavroz)
  • Jon BirdsongMusician

Supported by

Flanders Audiovisual Fund (VAF)Flanders Game Hub

Contact

Publishers, press, and fellow travelers: we'd love to hear from you.